BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Virtuelle PH - ECPv6.6.4.2//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:Virtuelle PH
X-ORIGINAL-URL:https://www.virtuelle-ph.at
X-WR-CALDESC:Veranstaltungen für Virtuelle PH
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:Europe/Berlin
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20190331T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20191027T010000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20190121T180000
DTEND;TZID=Europe/Berlin:20190121T190000
DTSTAMP:20260622T185108
CREATED:20190110T092533Z
LAST-MODIFIED:20190122T082323Z
UID:10003076-1548093600-1548097200@www.virtuelle-ph.at
SUMMARY:eEducation eLecture: Game-based learning and what it can do for your math!"
DESCRIPTION:zur Aufzeichnung\n\n\nGames are a medium many of today’s students are engaged with on a daily and weekly basis. While every game teaches\, very few games are teaching relevant skills or are aligned with curriculum. Teachers everywhere are wondering how this medium could be used to engage students and increase mastery. \nAndré Thomas has more than 20 years’ experience in CGI production. He served as Head of Graphics for EA Sports Football (including Head Coach\, NFL Tour and Madden NFL); and is also credited with creating graphics for such notable films as Men in Black\, Con Air\, Independence Day\, Ant Bully and Tomorrow Never Dies. He founded and serves as the director of the LIVE Lab in the Department of Visualization at Texas A&M University\, where he also teaches game design and game development. In 2014\, he founded Triseum and currently serves as the CEO\, inspiring students through entertainment quality learning games. \n\nDuring this seminar we will cover the history of game-based learning. Present examples and research on the effectiveness of game-based learning. We will provide examples of different game-based learning approaches and discuss how they might be implemented in a classroom and curriculum. \nIn the second part of the seminar we are introducing Variant: Limits a game developed at Texas A&M University that is designed to help students succeed in Calculus. We will provide an overview of the game\, the research behind the game and efficacy data. Additionally we will provide practical examples on how to implement the game. \nAt the end of the presentation there will be time allocated for questions. \nCoModeration: Elke Höfler \n\n			\n				\n			\n			Teilnahmekriterien & Info\n		 \n		\n			Lernziele\n		 \n		\n			Voraussetzungen\n		\n		 \n		\n			\n				\n					\n			Technische Voraussetzungen: Grundlegende Computerkenntnisse\, gute Internetverbindung; optional: Headset. \nSo treten Sie der eLecture im virtuellen Lernraum bei:  \n1. Rufen Sie 10 min vor Terminstart folgende Seite auf:  \nvph.adobeconnect.com/eins/ \n2. Geben Sie bitte Ihren Vor- und Nachnamen ein und „Betreten Sie den Raum“ mit Klick auf den Button. \n3. Folgen Sie den Anweisungen auf dem Bildschirm. Sie werden in Kürze eingelassen. \nWenn Sie noch an keiner eLecture teilgenommen haben\, finden Sie alle Infos zum Einstieg unter: www.virtuelle-ph.at/electures/#einstieg \nDie Teilnahme an allen eLectures der Virtuellen PH ist für österreichische Lehrkräfte und Studierende eines Lehramts kostenlos.\n		 \n		\n			# Gain an understanding of how and why game-based learning is effective\n# Learn about different approaches to game-based learning\n# Be able to implement a game-based learning approach in their class
URL:https://www.virtuelle-ph.at/veranstaltung/eeducation-electure-game-based-learning-and-what-it-can-do-for-your-math/
CATEGORIES:eLecture
END:VEVENT
END:VCALENDAR